正確排列出下面Unity腳本自帶的函數(shù)執(zhí)行順序 Start,Awake,Update,OnUpdate,OnEnable,F(xiàn)ixedUpdate,OnGUI,LateUpdate、OnDisable、OnDestory
A.左上角為原點(diǎn)(0,0),右下角為(Screen.Width,Screen.Height) B.左下角為原點(diǎn)(0,0),右上角為(Screen.Height,Screen.Width) C.左下角為原點(diǎn)(0,0),右上角為(Screen.Width,Screen.Height) D.左上角為原點(diǎn)(0,0),右下角為(Screen.Height,Screen.Height)
A.如果MonoBehaviour沒(méi)有被啟用,則OnGUI函數(shù)不會(huì)被調(diào)用 B.用于繪制和處理GUIevents C.每幀可能會(huì)被繪制多次,每次對(duì)應(yīng)于一個(gè)GUIevent D.每幀被調(diào)用一次