A.Caustics B.Rebulid PhotonMap C.Fianal Gathering D.Global Illumination
A.材質(zhì)的Reflection Limit值太低 B.光源沒打開Ray Trace C.渲染設(shè)置沒打開Ray Trace D.渲染設(shè)置中Raytracing Quality的Refraction屬性值太低 E.材質(zhì)球使用不當(dāng)
A.Point Light B.Spot Light C.Area Light D.Volume Light E.Ambient Light